Monthly Archives: November 2012

Attack of the two legged duck

My NPC now knows to follow and attack the player. No decision system is yet implemented, just the movement, animation and hit checking using Newton convex casts.

NPC vision issues

 

My NPC vision sucks. For some unknown reason using a blank material for the scenery causes problems in rendering, and the player ellipsoid is either in front of everything or behind everything. After two days I had to abandon this endeavor.

The goofy alien

I’ve modeled a better alien to serve as a test NPC. It took me about a day, go figure. I must kidnap an artist ASAP.